![]() The thing with waits are that they do stall everything, and a lot of programming languages provide for that, but I don't hear much of a wait() being called in anything beyond a console application, because outside of multithreading you're stopping everything and that's generally not a wise decision. You can still accomplish similar things manually by using timers and a boolean or two, only allowing objects to be active and respond to things so long as a global allows them to do so. ![]() ![]() GM originally had a wait() function that stalled the entire program for a given period of time, but when converting to Studio and its multiplatform intention it was discovered this made a lot of OSs incredibly angry, especially with mobile.
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